The Mobile User Interface

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The Mobile User Interface


In the world in which we live, the cellular specifications have become an inseparable component of the specifications for the web environment.

This course is part of Netcraft Academy UX Course

Mobile User Interface - Cellular Environment

Mobile User Interface – Cellular Environment 

During the lesson we will learn about the various device platforms, focusing on smartphones (Android, iPhone, and Windows phone) and the specification processes in the mobile environment. We will discuss the solutions that are at our disposal today (hybrid design, mobile web, and responsive design) and we will understand when to use each solution, all while learning about real life examples of specification processes.

In addition we will discuss what needs to happen in order to produce a successful application, the limitations of the mobile environment, the unique ability of the touch-face interfaces and the cellular platforms, we will examine novel interfaces in the cellular world and the migration process from the web to the cellular interfaces

Mobile User Interface - Tablets

Mobile User Interface – Tablets 

After we understand the cellular environment we will move on to understand an environment that is no less complex.

We will examine the history of the devices and the types of use and we will learn how to provide the right user experience for tablet devices, different types of applications (stand alone, second screen), specification templates and the integration of the tablets into different work environments (mostly marketing processes).

During this lesson we will expose the full specifications process that is done in the tablet environment and the different concepts that are presented to the client.

UX and Design for Smart TV

UX and Design for Smart TV

The next generation of interfaces takes us to the biggest screen in the house—the television in your living room. The television screen is the most common screen in households around the world with a permeability percentage of 99% on average (94% in Israel) and the predictions are that by the end of 2014, a third of all televisions in the world will be connected to the internet.

Designing for the TV screen places a new set of fascinating opportunities in front of us. How do you design for a world with no mouse and keyboard when the screen is out of reach? And how do television users differ from Internet users? A fascinating lesson (we promise).

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